Grey Knights vs. DE
Grey Knight List
Crowe
Inquisitor Lord w/Psycher Level 1 (hammer hand), Rad Grenades, Plasma Siphon, Power Armor, 3 servo skulls
Techmarine w/Power Weapon, Servo Harness, Rad Grenades
3 Purfication Squad 5 purifiers w/ 2 psycannons in a psyback(searchlight)
1 Purfication Squad 8 purifiers w/ 2 psycannons, 5 NFH, Daemonhammer in a rhino(dozer blade, search light)
1 Purfication Squad 8 purifiers w/ 2 incinerators, 5 NFH, Daemonhammer in a rhino(dozer blade, search light)
3 Psyfileman Dreads
Dark Eldar List:
I may not remember the list exactly but this the shape of it.
Archon w/ Husk Blade, Soul Trap, & Shadow Field + Combat Drugs & Haywire Grenades
Court of the Archon w/ 3 Ssylith, 4 Ur-ghuls, Medesa, Lheaman
Raider
Haemoculus w/ liquefier
5 Incubi
Raider
5 Wracks in a venom *2
10 Wyches w/ haywire grenades & succubus (agonizer) in a raider *2
Beast man pack – 4 beastmasters, 4 razorwing flocks, 5 Khymera, 1 Clawed Fiend
2 Ravagers
1 Razorwing
Mission: Annihilation
Deployment: Spearhead
Dark Win the roll to go first and deploy as far forward as possible, basically 12 inches away from the center of the board. Seeing this and knowing that they will be charging directly towards me anyway I set my 3 dreadnoughts to get cover and deploy everything else in the back corner. I choose not to seize.
Turn 1
With no great surprise he charges everything forward towards me, all the raiders move all out. The ravagers move 12 as well as the razorwing and take some shots on the dreads and stun one of them. Beastpack move along the edge of ruin to get cover.
In response the Grey Knights smile and move into position, I make sure that all my vehicles at least move and the dreadnoughts move to get line of sight on the Ravagers & Razorwing in pack. 5 Purifiers jump into a ruin enhanced by my Techmarine and the Crowe takes there place in the Razorback. Shooting goes how you would expect again armor 10 & 11 vehicles and I take out a Razorwing, Ravager, 2 raiders with court of the archon, and the incubi to make them walk. And blow the dark lances off the other 2 raiders.
The cries of how broken are Grey Knights begin…..
GK: 4 Kill Points
DE: 0 Kill Points
Turn 2
He moves the venoms into range to shoot my purifiers in the ruin, moves the last 2 raider with the wyches into position to get a multi assault of on rhinos and razorbacks and disembarks. He hides his incubi & court as everything is in boxes, shooting phase in unimpressive and the assault that follows is a joke resulting in stun locking 2 razorbacks & 2 rhinos.
Well Fortitude pays for itself as everything shakes off the stun lock and I roll out. Tank shocking cause one of the wych squads to fall back, again being careful to always move my vehicles. I disembark the 8 man purifier squad w/ inquisitor attached in attempt to draw the court out into the open. He’s about 17 inches away so I feel pretty secure. And I open up, dreadnoughts down the last ravager, and the 2 venoms. Purifier squad incinerates a wych squad, and razorbacks kill of 9 of the 10 wyches, who manages to make her moral check.
GK: 8 Kill Points
DE: 0 Kill Points.
At this point the cries turned into a continuous whine.
Turn 3
With all of his long range shooting neutralized he had very little in the way movement, other than to hide two raiders. The lone wych jumps into a raider for kill point denial, and then he moves his court to assault my 8 man purifier squad and for some reason his incubi. And sets up the assault on a rhino for the beast pack, mostly because he still hasn’t managed to get anything out of their vehicles. Fleets the court and gets a 6. Assault happens and he pulls out a rule that seemed outlandish, the lhamian gives the entire squad poisoned weapons that wound on a 2+ including the husk blade carried by the archon. Apparently the FAQ says that’s how it works and shocker he didn’t have it with him. I let it slide and only lost combat by one thanks to grenades and psychic powers. The rhino got wrecked, and the 8 man squad with the tech marine got out.
Dakka Dakka time, all the purifiers get out of their vehicles even Crowe who set himself up for a close combat attack to take out Mr. Archon. Move a dreadnought up to assault the incubi just to keep them tied up and I open up into the beast man pack the squad with everything. That squad can be very nasty but just withers under the fire. He took all the wounds on the beastmasters first so that when he tested moral he failed since his leadership was 5…. Not the smartest move, but maybe he didn’t think he would take so many wounds. Assault time, 8 man purifiers don’t get to assault as the beast pack fall back. But Crowe goes in with the d3+1 I10 attacks rolls a 1 and gets killed by the archon but he gets his revenge and takes the Archon with him. Dreadnought goes into the Incubi kills 2 of the 5 forces a moral check which they fail and they run. Absurd but I’ll take it.
GK: 10 Kill Points
DE: 4 Kill points
Turn 4
At this point he calls the game even if the beast pack did manage to rally I would have enjoyed seeing how the combat went.