Sunday, November 27, 2011

New List vs. DE


Grey Knights vs. DE

Grey Knight List

Crowe
Inquisitor Lord w/Psycher Level 1 (hammer hand), Rad Grenades, Plasma Siphon, Power Armor, 3 servo skulls

Techmarine w/Power Weapon, Servo Harness, Rad Grenades

3 Purfication Squad 5 purifiers w/ 2 psycannons in a psyback(searchlight)
1 Purfication Squad 8 purifiers w/ 2 psycannons, 5 NFH, Daemonhammer in a rhino(dozer blade, search light)
1 Purfication Squad 8 purifiers w/ 2 incinerators, 5 NFH, Daemonhammer in a rhino(dozer blade, search light)

3 Psyfileman Dreads

Dark Eldar List:

I may not remember the list exactly but this the shape of it.

Archon w/ Husk Blade, Soul Trap, & Shadow Field + Combat Drugs & Haywire Grenades

Court of the Archon w/ 3 Ssylith, 4 Ur-ghuls, Medesa, Lheaman

Raider

Haemoculus w/ liquefier

5 Incubi

Raider

5 Wracks in a venom *2

10 Wyches w/ haywire grenades & succubus (agonizer) in a raider *2

Beast man pack – 4 beastmasters, 4 razorwing flocks, 5 Khymera, 1 Clawed Fiend

2 Ravagers

1 Razorwing

Mission: Annihilation

Deployment: Spearhead

Dark Win the roll to go first and deploy as far forward as possible, basically 12 inches away from the center of the board. Seeing this and knowing that they will be charging directly towards me anyway I set my 3 dreadnoughts to get cover and deploy everything else in the back corner. I choose not to seize.

Turn 1

With no great surprise he charges everything forward towards me, all the raiders move all out. The ravagers move 12 as well as the razorwing and take some shots on the dreads and stun one of them. Beastpack move along the edge of ruin to get cover.

In response the Grey Knights smile and move into position, I make sure that all my vehicles at least move and the dreadnoughts move to get line of sight on the Ravagers & Razorwing in pack. 5 Purifiers jump into a ruin enhanced by my Techmarine and the Crowe takes there place in the Razorback. Shooting goes how you would expect again armor 10 & 11 vehicles and I take out a Razorwing, Ravager, 2 raiders with court of the archon, and the incubi to make them walk. And blow the dark lances off the other 2 raiders.

The cries of how broken are Grey Knights begin…..

GK: 4 Kill Points

DE: 0 Kill Points

Turn 2

He moves the venoms into range to shoot my purifiers in the ruin, moves the last 2 raider with the wyches into position to get a multi assault of on rhinos and razorbacks and disembarks. He hides his incubi & court as everything is in boxes, shooting phase in unimpressive and the assault that follows is a joke resulting in stun locking 2 razorbacks & 2 rhinos.

Well Fortitude pays for itself as everything shakes off the stun lock and I roll out. Tank shocking cause one of the wych squads to fall back, again being careful to always move my vehicles. I disembark the 8 man purifier squad w/ inquisitor attached in attempt to draw the court out into the open. He’s about 17 inches away so I feel pretty secure. And I open up, dreadnoughts down the last ravager, and the 2 venoms. Purifier squad incinerates a wych squad, and razorbacks kill of 9 of the 10 wyches, who manages to make her moral check.

GK: 8 Kill Points

DE: 0 Kill Points.

At this point the cries turned into a continuous whine.

Turn 3

With all of his long range shooting neutralized he had very little in the way movement, other than to hide two raiders. The lone wych jumps into a raider for kill point denial, and then he moves his court to assault my 8 man purifier squad and for some reason his incubi. And sets up the assault on a rhino for the beast pack, mostly because he still hasn’t managed to get anything out of their vehicles. Fleets the court and gets a 6. Assault happens and he pulls out a rule that seemed outlandish, the lhamian gives the entire squad poisoned weapons that wound on a 2+ including the husk blade carried by the archon. Apparently the FAQ says that’s how it works and shocker he didn’t have it with him. I let it slide and only lost combat by one thanks to grenades and psychic powers. The rhino got wrecked, and the 8 man squad with the tech marine got out.

Dakka Dakka time, all the purifiers get out of their vehicles even Crowe who set himself up for a close combat attack to take out Mr. Archon. Move a dreadnought up to assault the incubi just to keep them tied up and I open up into the beast man pack the squad with everything. That squad can be very nasty but just withers under the fire. He took all the wounds on the beastmasters first so that when he tested moral he failed since his leadership was 5…. Not the smartest move, but maybe he didn’t think he would take so many wounds. Assault time, 8 man purifiers don’t get to assault as the beast pack fall back. But Crowe goes in with the d3+1 I10 attacks rolls a 1 and gets killed by the archon but he gets his revenge and takes the Archon with him. Dreadnought goes into the Incubi kills 2 of the 5 forces a moral check which they fail and they run. Absurd but I’ll take it.

GK: 10 Kill Points

DE: 4 Kill points

Turn 4

At this point he calls the game even if the beast pack did manage to rally I would have enjoyed seeing how the combat went.

Saturday, November 26, 2011

Modelling & Prep Week






Well with only 3 months between my and the next GT followed by a 4 week break and than Adepticon, I've been working on finishing up the final steps on my army. Since all the models are assembled, primed, and even have 3 colors it's time take things to the next level. So highlights, conversions, and basing are in my future. This week I've been working on 3 custom objective markers and a test model of Crowe. I think they look pretty good, but comments & suggestions are always welcome.

Saturday, November 12, 2011

List Fail


Today was a day of experimentation; I was attempting to try a new list that revolved around a 10 man terminator squad backed up by a librarian and my standard grey knight list (2 5 man strike squads, 3 psyfileman dreads, & 2 purifier squads). I was honestly less than impressed with result keeping close to a 3rd of my points off the table to deep strike left me sadly underpowered when I was in need of it and when it did land it didn’t have the power that I was expecting. I would have been better off with my DCA list. I also need much more practice with my grey knights I’ve been playing IG to long and I was very conservative in my play style.

Practice makes perfect as they say so in that end I will be starting up a league to improve my skills for the two tournaments that are fast approaching in February and of course adepticon. In that end I think the Cortaez list will be the way to go in the future and this is what I’m thinking for the 1850 point version of it.

Points

Name

WS

BS

S

T

w

I

A

LD

SV

Equipment

HQ

100

Cortaez

4

4

3

3

3

4

3

10

2














HQ

79

Inquisitor Lord

4

4

3

3

3

4

3

10

2

Psycher Level 1 (hammer hand), Rad Grenades, 3 servo skulls













Elite

192

Purfication Squad











30

Purfiers(7)

4

4

4

4

1

4

2

9

3

5 NFH, 2 Psycannons

5

Knight of the Flame

4

4

4

4

1

4

2

9

3

Daemonhammer

46

Rhino


4








Storm Bolter













Elite

192

Purfication Squad











30

Purfiers(7)

4

4

4

4

1

4

2

9

3

5 NFH, 2 Psycannons

5

Knight of the Flame

4

4

4

4

1

4

2

9

3

Daemonhammer

46

Rhino


4








Storm Bolter













Troop


Henchman Squad











20

Warrior(4)

3

3

3

3

1

3

1

8

5

4 Bolters

51

Razorback


4








Twin Linked Heavy Bolter, Psybolt Ammo













Troop


Henchman Squad











20

Warrior(4)

3

3

3

3

1

3

1

8

5

4 Bolters

51

Razorback


4








Twin Linked Heavy Bolter, Psybolt Ammo













Troop


Henchman Squad











19

Warrior(4)

3

3

3

3

1

3

1

8

5

4 Bolters

80

Razorback


4








Twin Linked Heavy Bolter, Psybolt Ammo













Troop


Henchman Squad











19

Warrior(4)

3

3

3

3

1

3

1

8

5

4 Bolters

80

Razorback


4








Twin Linked Heavy Bolter, Psybolt Ammo













Troop


Henchman Squad











105

Death Cult Assassin(7)

5

3

4

3

1

6

2(3)

8

5


30

Crusader(2)

4

3

3

3

1

3

1

8

3

Power Sword & Storm Shield

55

Chimera


3








Multi Laser & Heavy Flamer













Troop


Henchman Squad











105

Death Cult Assassin(7)

5

3

4

3

1

6

2(3)

8

5


30

Crusader(2)

4

3

3

3

1

3

1

8

3

Power Sword & Storm Shield

55

Chimera


3








Multi Laser & Heavy Flamer













HS

135

Dreadnought

4

4

6



4

2

10


2 Twin Linked Auto Cannons, Psybolt Ammunition













HS

135

Dreadnought

4

4

6



4

2

10


2 Twin Linked Auto Cannons, Psybolt Ammunition













HS

135

Dreadnought

4

4

6



4

2

10


2 Twin Linked Auto Cannons, Psybolt Ammunition













Total

1850












I’m unsure if the crusaders are really worth and I may just drop them for two more DCA in each squad, but that’s where the play testing comes in.